人人草人人-欧美一区二区三区精品-中文字幕91-日韩精品影视-黄色高清网站-国产这里只有精品-玖玖在线资源-bl无遮挡高h动漫-欧美一区2区-亚洲日本成人-杨幂一区二区国产精品-久久伊人婷婷-日本不卡一-日本成人a-一卡二卡在线视频

 
Chinese gaming firms explore opportunities at Electronic Entertainment Expo 2018
                 Source: Xinhua | 2018-06-14 05:28:54 | Editor: huaxia

Gamers experience new games at the Electronic Entertainment Expo 2018 (E3 2018) held in Los Angeles, the United States, on June 12, 2018. (Xinhua/Zhao Hanrong)

LOS ANGELES, June 13 (Xinhua) -- Chinese gaming companies are exploring their new opportunities at the annual Electronic Entertainment Expo (E3), which kicked off Tuesday at the Los Angeles Convention Center in western U.S. state of California.

The 3-day show, organized by the Entertainment Software Association (ESA), expects at least 60,000 attendees, 300 exhibitors and thousands of products on display. In the second year open to the public, hardware manufacturers, software developers, and publishers from around the world will present their latest products in the Expo.

As more Chinese companies are looking to the overseas markets, E3 has become an important platform to showcase Chinese gaming industry's latest development and ambition.

"Aiming to explore global market, Chinese companies have actively participated at E3. Following the development of Internet and improvements in hardware performance, China's game industry has made tremendous progress in recent years and has become the world's highest gaming revenue country," said Huang Yumeng, deputy Secretary General of the Game Publishing Committee of Chinese Audio-Visual and Digital Publishing Association.

"Overseas revenue of China's own R&D online games reached around 7.61 billion U.S. dollars in 2017, with a year-on-year growth of more than 10 percent. Small and medium-sized gaming companies are developing the ability to get into overseas market together with large gaming companies," She told Xinhua.

The global games market is expected to grow from 121.7 billion U.S. dollars in 2017 to 137.9 billion U.S. dollars in 2018 and more than 180.1 billion U.S. dollars in 2021. China alone will account for more than one-quarter of all global game revenues, reaching 37.9 billion dollars this year. It will remain the number one gaming market by revenues and by number of players, according to market researcher Newzoo.

"But there is still a gap between homebred games and top games from Japan, Europe and the U.S., Chinese gaming companies need to try harder in terms of creativity and production," Huang added.

"It's the second time for us to attend this E3 Show. We take it as our first step into the market overseas. What we've brought here are new games from Beijing as well as our honesty and sincerity," said Zhang Su, Vice Director General of Beijing Municipal Bureau of Press Publication, Radio, Film and Television in Beijing Games Release at E3 on Wednesday.

"We hope Beijing originated games could insert more influence over the international world as a unique brand via this event. We hope Beijing originated games could better serve players from all over the world while communicating China and its outside world, bridging understandings and building friendships across different cultures," said Zhang.

Sales of games in Beijing for 2017 are a little more than 10 billion U.S. dollars, 18.7 percent more than last year. Sales of games by companies in Beijing in overseas market for 2017 are about 2.5 billion U.S. dollars, 10 percent growth over last year.

Perfect World Games, one of the top gaming company in China, showcased two of its latest homebred multiplayer online games, "ReEvolve" and "Farside" at E3.

"Global market is becoming increasingly important to us. As a producer of games, I try to remain China's feature in games design with further strengthening the international synchronization," said Jin Rihua, vice president of the Perfect World Games.

With its strong technical strengths, innovative design capabilities, profound understanding in different cultures and rich marketing experiences, Perfect World Games has launched some client-based online PC games such as "Perfect World," "Legend of Martial Arts," "Swordsman Online," and a number of mobile games such as "Legend of the Dragonslayer Sword," "Return of the Condor Heroes," "Dream Book" and so on.

"As a front runner of Chinese games developer, overseas market share has increased from 10 percent years ago to over 60 percent nowadays in some projects," Jin added.

Founded in 2004, as China's earliest online game company with overseas operations, Perfect World Games ranked first in terms of overseas revenues of Chinese online games for many consecutive years against other domestic rivals. The company has exported its products to more than 100 countries and regions, and set up a global operational platform.

"'Go overseas' is a hot topic for Chinese gaming companies," said Wu Qing, co-founder of KOL MEDIA, founded in 2016 with the vision to provide advantages for Chinese companies wishing to expand internationally by providing effective marketing and to create additional opportunities.

"Chinese companies are stronger and stronger in mobile games and PC games. They are eager to show their development to attract overseas clients while learning more from international top game giants at E3," said Wu. By providing an one-stop overseas marketing solution, KOL MEDIA wishes to help Chinese game publishers and developers establish their brand and game abroad.

Back to Top Close
Xinhuanet

Chinese gaming firms explore opportunities at Electronic Entertainment Expo 2018

Source: Xinhua 2018-06-14 05:28:54

Gamers experience new games at the Electronic Entertainment Expo 2018 (E3 2018) held in Los Angeles, the United States, on June 12, 2018. (Xinhua/Zhao Hanrong)

LOS ANGELES, June 13 (Xinhua) -- Chinese gaming companies are exploring their new opportunities at the annual Electronic Entertainment Expo (E3), which kicked off Tuesday at the Los Angeles Convention Center in western U.S. state of California.

The 3-day show, organized by the Entertainment Software Association (ESA), expects at least 60,000 attendees, 300 exhibitors and thousands of products on display. In the second year open to the public, hardware manufacturers, software developers, and publishers from around the world will present their latest products in the Expo.

As more Chinese companies are looking to the overseas markets, E3 has become an important platform to showcase Chinese gaming industry's latest development and ambition.

"Aiming to explore global market, Chinese companies have actively participated at E3. Following the development of Internet and improvements in hardware performance, China's game industry has made tremendous progress in recent years and has become the world's highest gaming revenue country," said Huang Yumeng, deputy Secretary General of the Game Publishing Committee of Chinese Audio-Visual and Digital Publishing Association.

"Overseas revenue of China's own R&D online games reached around 7.61 billion U.S. dollars in 2017, with a year-on-year growth of more than 10 percent. Small and medium-sized gaming companies are developing the ability to get into overseas market together with large gaming companies," She told Xinhua.

The global games market is expected to grow from 121.7 billion U.S. dollars in 2017 to 137.9 billion U.S. dollars in 2018 and more than 180.1 billion U.S. dollars in 2021. China alone will account for more than one-quarter of all global game revenues, reaching 37.9 billion dollars this year. It will remain the number one gaming market by revenues and by number of players, according to market researcher Newzoo.

"But there is still a gap between homebred games and top games from Japan, Europe and the U.S., Chinese gaming companies need to try harder in terms of creativity and production," Huang added.

"It's the second time for us to attend this E3 Show. We take it as our first step into the market overseas. What we've brought here are new games from Beijing as well as our honesty and sincerity," said Zhang Su, Vice Director General of Beijing Municipal Bureau of Press Publication, Radio, Film and Television in Beijing Games Release at E3 on Wednesday.

"We hope Beijing originated games could insert more influence over the international world as a unique brand via this event. We hope Beijing originated games could better serve players from all over the world while communicating China and its outside world, bridging understandings and building friendships across different cultures," said Zhang.

Sales of games in Beijing for 2017 are a little more than 10 billion U.S. dollars, 18.7 percent more than last year. Sales of games by companies in Beijing in overseas market for 2017 are about 2.5 billion U.S. dollars, 10 percent growth over last year.

Perfect World Games, one of the top gaming company in China, showcased two of its latest homebred multiplayer online games, "ReEvolve" and "Farside" at E3.

"Global market is becoming increasingly important to us. As a producer of games, I try to remain China's feature in games design with further strengthening the international synchronization," said Jin Rihua, vice president of the Perfect World Games.

With its strong technical strengths, innovative design capabilities, profound understanding in different cultures and rich marketing experiences, Perfect World Games has launched some client-based online PC games such as "Perfect World," "Legend of Martial Arts," "Swordsman Online," and a number of mobile games such as "Legend of the Dragonslayer Sword," "Return of the Condor Heroes," "Dream Book" and so on.

"As a front runner of Chinese games developer, overseas market share has increased from 10 percent years ago to over 60 percent nowadays in some projects," Jin added.

Founded in 2004, as China's earliest online game company with overseas operations, Perfect World Games ranked first in terms of overseas revenues of Chinese online games for many consecutive years against other domestic rivals. The company has exported its products to more than 100 countries and regions, and set up a global operational platform.

"'Go overseas' is a hot topic for Chinese gaming companies," said Wu Qing, co-founder of KOL MEDIA, founded in 2016 with the vision to provide advantages for Chinese companies wishing to expand internationally by providing effective marketing and to create additional opportunities.

"Chinese companies are stronger and stronger in mobile games and PC games. They are eager to show their development to attract overseas clients while learning more from international top game giants at E3," said Wu. By providing an one-stop overseas marketing solution, KOL MEDIA wishes to help Chinese game publishers and developers establish their brand and game abroad.

010020070750000000000000011105091372520771
主站蜘蛛池模板: 免费成人美女女电影 | 日韩一区二区三区在线视频 | 久色网站 | 加勒比伊人 | 一级做a爰| wwwxxx色| 日本精品一二三区 | 免费成人高清视频 | 一区二区三区在线视频观看 | 免费视频成人 | 日韩一区三区 | 激情999| 免费久久久久 | 伦理亚洲| 欧美性生活网 | 国产成人在线免费观看视频 | 久久视频一区 | 狠狠躁夜夜躁人 | 成人h动漫精品一区 | 黄色a在线 | 处破女av一区二区 | 国产强被迫伦姧在线观看无码 | 国产精品美女久久 | av香蕉 | wwwwxxxx欧美| 久久免费小视频 | 中国1级毛片 | 亚洲色图.com | 国产一区二区三区精品在线观看 | 一本到av | 午夜av网站 | 亚洲a色 | 很黄很黄的网站 | 人人草在线视频 | 亚洲精品视频网址 | 91艹| 美足av电影 | 欧美做受高潮6 | 狠狠干狠狠操 | 亚洲一级视频在线观看 | 亚洲视频综合 | 国产剧情av引诱维修工 | 日本r级电影在线观看 | 国产91视频在线 | 日韩av色图| 日本九九热 | 黑丝国产在线 | 亚洲一在线 | 成人国产视频在线观看 | 欧美三级国产 | 国产亚洲久久 | 韩国美女啪啪 | 黄色片在线播放 | 国产成人无码一二三区视频 | 自拍偷拍p | 欧美亚洲另类小说 | 黄色在线播放视频 | 少妇一级淫片 | 99re视频在线观看 | 亚洲AV成人无码精品久久盆瓶 | 欧美国产日韩在线观看 | 国产xxxx做受性欧美88 | 四虎4hu永久免费网站影院 | 黄色精品| 国产精品久久久久久三级 | 少妇脱了内裤让我添 | 69网址| 一区二区不卡在线观看 | 国产www色 | 亚洲影音 | 成人看片黄a免费看视频 | 午夜伦理视频 | 国产婷婷一区二区三区久久 | 136福利视频导航 | 海量av| 日本成人中文字幕 | 日本狠狠爱 | aaa一区二区三区 | 日韩爱爱网站 | 欧美性生活| 香蕉久久综合 | 成人资源在线 | 中文字幕乱码免费 | 重口变态虐黄网站 | 欧美啪啪小视频 | 深夜国产视频 | 日韩精品在线播放 | 黑人极品ⅴideos精品欧美棵 | 成人动态视频 | 大胸美女啪啪 | 亚洲成人第一页 | 国产精品二区视频 | 脱女学生小内内摸了高潮 | 在线观看免费人成视频 | 欧美精品123区 | 午夜电影一区二区三区 | 久久久久少妇 | 麻豆一区产品精品蜜桃的特点 | 99er久久 |